(Of course, if you *want* broken Super Game Boy palettes, you can change the setting to ‘always’…) The ‘Color correction’ core option is therefore no longer a simple toggle: it may now be set to ‘GBC only’, which disables correction unless explicitly running a Game Boy Color game or using a Game Boy Color palette. The new Super Game Boy and hardware-mimicking GB DMG/Pocket/Light palettes are intended for display on a standard television, *not* on a Game Boy Color LCD panel, and attempting to ‘correct’ them is a mistake. Here are some screenshots showing the difference in output image quality:Ĭare has also been taken to ensure that colour correction is only applied when appropriate. The old Gambatte default can still be used by setting the mode to ‘fast’ (this slightly reduces CPU load and so may be useful on garbage-tier hardware – although the ‘accurate’ method is confirmed to run at full speed even on an o3DS). Setting the new ‘Color correction mode’ core option to ‘accurate’ enables the Pokefan531 ‘gold standard’ colour correction method. Now this same functionality has been added to the core itself. Fortunately, the mighty Pokefan531 ( ) provides a much better solution via an external gbc-color shader ( ). This works after a fashion, but it tends to make everything too dark and has some unpleasant colour mangling side effects (e.g. The Gambatte core has a long standing ‘Color correction’ option which tries to improve the generated image. Transfer these games to a modern high quality display and a proliferation of over-saturated colours will assault your eyeballs. Game Boy Color games are designed to be viewed on a dim, low contrast LCD panel. (Of course, automatic selection may be overridden to force the use of either Game Boy Color or Super Game Boy palettes, or any specific palette that is desired) Colour Correction Improvements Palette specified by ‘Internal Palette’ core option. Game-specific Super Game Boy palette, if defined.Ĥ. Game-specific Game Boy Color palette, if defined.ģ. Game-specific Super Game Boy palette, if defined and more colorful than game-specific Game Boy Color palette.Ģ. Better still, the automatic Game Boy colorisation setting has been updated to automagically select the ‘best’ (most colourful/appropriate) palette for each game, using an internal database with the following order of preference:ġ. You want pea soup green? You got it!Īll available palettes may be cycled via the usual ‘Internal Palette’ core option. To complete the set, three additional palettes have been created to simulate the display characteristics of the various Game Boy hardware revisions: DMG, Pocket and Light. Thanks to the assimilation of original work by (), we now also have access to the 32 default palettes of the Super Game Boy: The Gambatte core has long been able to colourise greyscale Game Boy games using the default built-in palettes of the Game Boy Color: Leaver Gambatte Updates Palette Additions
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